![]() In Game Rant's experience playing an early preview of Homeworld 3, it was clear that this new cover system is vital to success in any given mission. Drawing on experience from developing Deserts of Kharak, Blackbird Interactive has introduced environmental gameplay to the zero gravity realm. RELATED: Homeworld 3 Delayed to Protect Developers' Healthīlackbird Interactive previously worked on Deserts of Kharak, a land-based real-time strategy Homeworld prequel where environmental factors were crucial to the strategic gameplay. ![]() Blackbird Interactive has not only preserved this verticality for Homeworld 3 but has expanded on it with a brilliant new cover system. Simply beelining one's fleet in a given direction could prove disastrous as, at any time, a well-hidden ambush may strike from above or below with devastating results. A strong emphasis is also placed on the management of reconnaissance operations, as players attempt to discretely send probes to watch one another while thwarting their opponent's information gathering. Players have full freedom to command ships on the horizontal and vertical planes, allowing for previously unheard-of strategic depth. ![]() The defining characteristic of Homeworld's iconic gameplay throughout the series has always been the true 3D nature of the battlefield. Game Rant had the pleasure of interviewing Rory McGuire, Chief Creative Officer of Blackbird Interactive, and Kathryn (Kat) Neale, the Associate Game Director, about the gameplay and design of Homeworld 3.
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